Devlog 02!


Heyo!
I've been mostly modelling and texturing assets for my game and as I am finishing up stay at Spelkollektivet, put all of the completed assets into the game and recorded up a small devlog.  It's primarily showing off the assets as well as showing off some of the houdini tools I created to help reduce errors with UVs and FBX Exports, as well as some procedural terrain generation.

Also, this is the first devlog: 

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