Ey yes same, we also had more graphics and features that couldn't be implemented in time...
Yes I had the boost enabled. I think it gave me more starting time bot not more during the gameplay? <v< My last run ended in the last room though so it was a close call!
Ah cheers for the follow! I don't think I'll be developing this particular game any further, but I have games in the pipeline that have similar concepts!
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Interesting implementation of game mechanics, though I didn't make it to the end; was stuck at with 4 rooms left before being overwhelmed. Nice work!
Thanks for playing! The rng is definitely far too harsh. Wish I had time to implement something that was fairer. One day!
For a pico 8 project this has done a lot!! really rad!
Many thanks :3
Really like the premise of this game! Having to manage ressources with gathering more companions with different abilities has great replay value!
Though it's very hard, sometimes teh units just don't do what you want and thus I couldn't finish it even after the 5th attempt
Thank you :3 I had lots of more ideas but did not have the time to include (game jam time limit).
Did you try it with the boost enabled?
Ey yes same, we also had more graphics and features that couldn't be implemented in time...
Yes I had the boost enabled. I think it gave me more starting time bot not more during the gameplay? <v<
My last run ended in the last room though so it was a close call!
We did what we could :3
Yee that's right! Just a bump at start! The rng can be pretty hard though. Balancing the difficulty is something I still have not figured out XDYes I figured lots of it is up to chance, but that also makes it very endearing :3
Would love to see this concept being developed further, therefore I followed your page! ^v^
Ah cheers for the follow! I don't think I'll be developing this particular game any further, but I have games in the pipeline that have similar concepts!